The Long Review
Our flagship essay format. One game, finished properly, revisited two weeks later before a word is published. 3,000–5,000 words, released the first Thursday of each month. Free to read, no paywall.
Slow criticism from a small room on Johnston Street. Long-form reviews, curated screenshot studies, and honest field notes — no scores out of ten, no hype cycles.
Field notes cited & syndicated by independent gaming communities
I started Obsidian Game Expedition in 2019 after a decade of writing capsule reviews on deadline — the kind that judge a fifty-hour game in an afternoon. This is the opposite of that. We publish when a game has actually been finished, sat with, and revisited weeks later.
Everything here is made in a single room above a record shop on Johnston Street, Fitzroy. No affiliate storefronts, no review embargoes traded for access, no sponsored verdicts. Just careful writing and image-making about the medium I love.
— Callum R., editor & founder
Each captured in-engine, uncropped from its native aspect ratio, and paired with a short note on why it stopped us.
Our flagship essay format. One game, finished properly, revisited two weeks later before a word is published. 3,000–5,000 words, released the first Thursday of each month. Free to read, no paywall.
Short weekly dispatches on what we're currently playing — rough, unedited, honest. Published every Sunday evening.
A growing library of in-engine captures with technical notes on lighting, composition, and art direction.
A monthly print-quality PDF collecting the best writing and frames, plus a members-only reading room. AUD $8/month or $80/year — supports the site staying ad-free and independent.
No questions match that search — try different words, or just email us below.
We read everything ourselves and reply within about a week. No auto-responders, no ticket numbers.